[RELEASED] for UE4: Complete Sky and Weather System

Sorry was originally confusing …
I was using a built that was maybe a couple weeks old. After all the mess, i updated.
Latest build as of yesterday, i think it was 805? July 25th?
Using 4.16.2 UE4

Only 2 solutions i could think of, and, is just theory-crafting at point …

  1. Play all sequences at start and hide the ones not being used, but then will they blend properly and what would the overhead be to play lots at once?
  2. Get data from “Currently Playing” and store that. When switching to “New Playing” use that data to set the current time … ?