Sorry was originally confusing …
I was using a built that was maybe a couple weeks old. After all the mess, i updated.
Latest build as of yesterday, i think it was 805? July 25th?
Using 4.16.2 UE4
Only 2 solutions i could think of, and, is just theory-crafting at point …
- Play all sequences at start and hide the ones not being used, but then will they blend properly and what would the overhead be to play lots at once?
- Get data from “Currently Playing” and store that. When switching to “New Playing” use that data to set the current time … ?