I received several complaints about the price of my collection being exorbitant. So I’d like to describe in detail my creative process for one texture and show, how much time it really takes.
- I take photos of the material. As a rule, I take lots of photos of the same place to capture the most precise texture. I take photos when the weather is cloudy to minimize rough shades.
- I make a tiled diffuse map in Photoshop and check how it looks when multiply repeated.
- Using the diffuse map I make a 3D model in 3D max.
- I bake a normal map and a height map. These maps I’d call basic. It’s not the final result, but just a rough piece that ensures a future texture would have regular form.
- Using the diffuse map I generate lots of variations for the normal and height maps in Crazybump. Some of them would be used to make detailed stone joints, others – to create the general texture.
- Using masks I mix the basic maps with variations, so that the final result looks as good as possible.
Final result: