[RELEASED] 55 Architectural Textures

The quality is nice, but I dont think I’d ever pay that amount of money for it.
Its value is not the amount of time or efford you as a creator put into it, but the value your costumer thinks your product has.
Yes you spend a sickton amount of time on this, but looking at the value and whats available online… I think you should see if you can either optimise your workflow or spend your valueble time on something more… well… valueble.
And I do suggest to drop the price for more sales.
(not saying anything about the quality of your work though, it def. shows)
But since I dont feel like being part of yet another “omg overpriced” conversation I want to talk about something else.

Optimisation.
why arent your specular, roughness and displacement maps not in one texture applied to the RG and B layers?
that would save users some valueble memory.