# \[RELEASE\] Tidy Up Simulator V2 - A sorting and organization template for Unreal Engine (Now with depth placement & smart objectives)

**URL:** <https://forums.unrealengine.com/t/release-tidy-up-simulator-v2-a-sorting-and-organization-template-for-unreal-engine-now-with-depth-placement-smart-objectives/2841868>\
**Category:** Publisher Announcements & Product Help\
**Tags:** unreal-engine, Blueprint, fab\
**Created:** [October 17, 2026, 8:52am UTC](https://forums.unrealengine.com/t/release-tidy-up-simulator-v2-a-sorting-and-organization-template-for-unreal-engine-now-with-depth-placement-smart-objectives/2841868 "2026-10-17T08:52:50Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Sialdev](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sialdev/32/1206965_2.png) [@Sialdev](https://forums.unrealengine.com/u/Sialdev)\
**Post date:** [October 17, 2026, 8:52am UTC](https://forums.unrealengine.com/t/release-tidy-up-simulator-v2-a-sorting-and-organization-template-for-unreal-engine-now-with-depth-placement-smart-objectives/2841868/1 "2026-10-17T08:52:50Z")

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Hi fellow devs! If you’re working on a store management game, a cozy unpacker, or any game that requires grid-based item organization, I just released V2 of my Tidy Up Simulator template.

**What this template handles for you:**

- **Deep Shelving:** Place items utilizing both width and depth for densely packed displays.

- **Custom Orientations:** Easily define if an item should stand up or lay flat using Data Assets.

- **Smart Completion:** The logic tracks the entire shelf, only firing a “completed” state when every required item is correctly placed.

- **Progression Tracking:** Built-in HUD to track sorted items and completed shelves in real-time.

I’ve cleaned up the core logic to make it as plug-and-play as possible for your own projects.

# 🔗 Link to the asset: [Tidy Up Simulator V2 | Fab](https://www.fab.com/listings/c9a1352b-8a5f-43ee-b0b0-629b67d923ae)

Let me know what kind of game you’d use this for!
