Hi,
here is a little issue I’ve encountered and could be a feature request :
when attaching a child object to an actor skeletalmesh component, and to a specific socket, the rotation of the object is arbitrary and doesn’t seem to depend of the axis. Also, when detaching from the socket or attaching to a parent component, the relative transform is adjusted so that the object doesn’t seem to move in the viewport. However, when setting a new soecket makes the relative transform go wrong (relative to the socket and is not adjusted).
Am I missing something or is there anything you developpers could do ?
Here are some screenshots.