Rejoining a Game Is Broken - Respawn Verse (GAME BREAKING BUG)

I always use player maps and have events to account for the player leaving ie break loops ect. I never fully use the GetPlayspace().GetPlayers as i believe the player who initially joined will always be in this returned array. iirc this never gets cleaned for players who left.

I have a Event that basically terminates everything to do with the player when they leave/removes from maps arrays ect ect but the Playerspace() im sure it isnt updated so if your using this alot then this could be your issue

Example

PlayerLeaveServerEvent:event(player) = event(player){}

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