# Reinstancing non-actor, failed to resolve archetype object

**URL:** <https://forums.unrealengine.com/t/reinstancing-non-actor-failed-to-resolve-archetype-object/459738>\
**Category:** Blueprint\
**Tags:** unreal-engine, bug-report, UE4, CPP, Blueprint, question, hot-reload\
**Created:** [December 20, 2019, 6:21am UTC](https://forums.unrealengine.com/t/reinstancing-non-actor-failed-to-resolve-archetype-object/459738 "2019-12-20T06:21:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_b496f3c1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b496f3c1](https://forums.unrealengine.com/u/anonymous_user_b496f3c1)\
**Post date:** [December 20, 2019, 6:21am UTC](https://forums.unrealengine.com/t/reinstancing-non-actor-failed-to-resolve-archetype-object/459738/1 "2019-12-20T06:21:31Z")

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I keep getting that error when hot-reloaded after I added a custom c++ scene component to my actor blueprint. It resets all the settings for that component. Is there any way around it?

I think it’s related to this [Unreal Engine Issues and Bug Tracker (UE-64076)](https://issues.unrealengine.com/issue/UE-64076) and [Unreal Engine Issues and Bug Tracker (UE-35870)](https://issues.unrealengine.com/issue/UE-35870) bug and maybe perhaps this [Unreal Engine Issues and Bug Tracker (UE-52220)](https://issues.unrealengine.com/issue/UE-52220)

Here is a better temporary workaround that fixes the bug temporarily.

- Delete the following folders from your project:  
.vs  
Binaries  
Intermediate  
Saved  
\*.sln

- Then right-click the .uproject and select “Generate Visual Studio project files”.

- Open the \*.uproject and let it generate and build all the editor files again.

- Compile and redo lighting.

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**Author:** ![anonymous\_user\_935088b3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_935088b3](https://forums.unrealengine.com/u/anonymous_user_935088b3)\
**Post date:** [December 20, 2019, 3:31pm UTC](https://forums.unrealengine.com/t/reinstancing-non-actor-failed-to-resolve-archetype-object/459738/2 "2019-12-20T15:31:32Z")

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Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

[https://epicsupport.force.com/unrealengine/s/](https://epicsupport.force.com/unrealengine/s/)

Thanks
