# Reimporting Mannequin Skeletal Mesh warps animations

**URL:** <https://forums.unrealengine.com/t/reimporting-mannequin-skeletal-mesh-warps-animations/463569>\
**Category:** Character & Animation\
**Tags:** unreal-engine, skeletal-mesh-import, question\
**Created:** [April 10, 2020, 1:08am UTC](https://forums.unrealengine.com/t/reimporting-mannequin-skeletal-mesh-warps-animations/463569 "2020-04-10T01:08:57Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![wsaunders1014](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wsaunders1014](https://forums.unrealengine.com/u/wsaunders1014)\
**Post date:** [April 10, 2020, 1:08am UTC](https://forums.unrealengine.com/t/reimporting-mannequin-skeletal-mesh-warps-animations/463569/1 "2020-04-10T01:08:57Z")

</div>

I am following this tutorial( which is five years old at this point so maybe that’s the issue) but I’m trying to make an armor piece from the mannequin rig for prototyping a modular pawn mesh that I’ve read about. First thing I did was simply to export the Mannequin mesh then load it in Maya 2018( of which I know nothing about) and then tried immediately reimporting it back into maya. Here’s the result:

 ![299393-brokenmesh.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/2/8/d28069d61d93bd94eb24bbab652a992ed46ab3c4.png)

I’ve troubleshooted this for hours and still no fix. The A pose looks correct, but when I apply an animation the left shoulder becomes detached. I tried the steps in this [link:][2] but to no avail. I can’t get the shoulder to be normal. Any help would be appreciated!
