I used MakeHuman, saved as fbx, and drag/dropped into my project’s content browser. The FBX and materials and textures are all pulled in automatically. I drag the figure from the content browser into my virtual world, build, play and everything is great.
Then I try to modify the shirt texture tshirt_texture_blue.png. The changes are in the original directory where the model was dragged from. Then I open the texture in the UnrealEditor and click “Reimport” but the texture is still the unmodified original.
Next I delete all textures, materials, and the meshes from my project, and I reimport the whole model. Still, it is drawn the original way.
How is it possibly remembering the old texture when it has been edited and reimported?
Next I opened a brand-new, empty project and dragged in the FBX model. Again it somehow found the old textures. What is going on here? Do I have to change materials within MakeHuman before making the FBX file?
Finally, I copied my FBX and texture files to another temporary location, and dragged it into the project from there. Still no acknowledgement of the new textures. Something in the FBX file must be pointing to the original MakeHuman directory, instead of pointing into the extures subdirectory.
Can anyone help me figure this out? Thanks!