# Reimport Mesh Rigged in Unreal

**URL:** <https://forums.unrealengine.com/t/reimport-mesh-rigged-in-unreal/1823482>\
**Category:** Character & Animation\
**Tags:** Importing, unreal-engine, FeatureRequest, question\
**Created:** [April 26, 2024, 7:34pm UTC](https://forums.unrealengine.com/t/reimport-mesh-rigged-in-unreal/1823482 "2024-04-26T19:34:28Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![PDubulous](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pdubulous/32/1194655_2.png) [@PDubulous](https://forums.unrealengine.com/u/PDubulous)\
**Post date:** [April 26, 2024, 7:34pm UTC](https://forums.unrealengine.com/t/reimport-mesh-rigged-in-unreal/1823482/1 "2024-04-26T19:34:28Z")

</div>

I have a skeletal mesh that I created by converting a static mesh inside of UE5.3. I made the bones and skinned it, painted weights and all of that. However, if I need to update the mesh on this skeletal mesh, there seems to be no way to do that. I guess using the Mesh Edit Tools inside UE? Anyone have any ideas?
