We’re flattered! Thank you so much for your kind words.
Yup, we tried with the Instanced Static Meshes but due to how we build the dungeons we had issues with the navigation/surfaces.
Your creature looks cool! Reminds me of Knack which had a super cool technology/appeal behind!
Thanks a lot, super glad you like the update!
And as I replied to Techlord it’s something we tried but couldn’t work out sadly, by flattening the surfaces we lowered the drawcalls and we’ll be probably able to add some dynamic lighting.
At the moment we’re looking at the possibility to bake the AO, or create proper normals for the surfaces because now the floor looks kinda flat, sadly we’re not experienced on this so it’s early to make any promise