# Regression on Planar Reflections broken in VR

**URL:** <https://forums.unrealengine.com/t/regression-on-planar-reflections-broken-in-vr/2072044>\
**Category:** Issues and Bug Reporting\
**Tags:** stereo-rendering, planar-reflection, Planar-Reflections, unreal-engine, Rendering\
**Created:** [October 17, 2024, 2:53am UTC](https://forums.unrealengine.com/t/regression-on-planar-reflections-broken-in-vr/2072044 "2024-10-17T02:53:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![theradalien](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/theradalien/32/987598_2.png) [@theradalien](https://forums.unrealengine.com/u/theradalien)\
**Post date:** [October 17, 2024, 2:53am UTC](https://forums.unrealengine.com/t/regression-on-planar-reflections-broken-in-vr/2072044/1 "2024-10-17T02:53:53Z")

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### Summary

Planner reflections are late by a frame in VR

### Please select what you are reporting on:

Creative

### What Type of Bug are you experiencing?

Other

### Steps to Reproduce

If you take the VR example project enable planner reflections in project settings and then create a mirror by adding a material that can use planner reflections

### Expected Result

A VR compatible mirror

### Observed Result

A mirror that is off by a frame in position data making it not look right when moving your head in VR

### Platform(s)

From what I know this effects all platforms

### Additional Notes

It is broken on 5.4.4 and also in 5.5.0 preview from what I know this is a regression from 5.3 which it worked in while it is also broken 5.2
