# Registering Input in Actor derived class

**URL:** <https://forums.unrealengine.com/t/registering-input-in-actor-derived-class/291367>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [August 18, 2014, 9:57pm UTC](https://forums.unrealengine.com/t/registering-input-in-actor-derived-class/291367 "2014-08-18T21:57:31Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Duncan\_Dam](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Duncan\_Dam](https://forums.unrealengine.com/u/Duncan_Dam)\
**Post date:** [August 19, 2014, 1:48am UTC](https://forums.unrealengine.com/t/registering-input-in-actor-derived-class/291367/2 "2014-08-19T01:48:51Z")

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Check out delegate here:

> **[Delegates](https://docs.unrealengine.com/5.0/en-US/delegates-and-lamba-functions-in-unreal-engine/)**
>
> Data types that reference and execute member functions on C++ Objects

and check out this

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

I use this for my interaction with object, so upon Overlap i will bind my delegate to function of that object, so when i press e, it will execute that function to do what you want with object. Btw you can unbind when you end overlap

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