Hey @and-rad , thanks for pitching in.
I’ve read your other posts on Polycount as well about this stuff. It’s really cool that you modified the engine but for someone less technical than myself that would really not be viable, especially with updates and other stuff breaking over time.
Checking out this cool asset by Forest Telford https://www.artstation.com/artwork/lXYAo. This is exactly the effect that I’d like to achieve and it seems like nothing extraordinary was necessary (I might be totally wrong of course). At least nothing like modifying the engine so I’m a bit unsure about the limitations he ran into and how they are present visually.
I could live with limitations like not having POM and lack of metalness changes in the decals because the decals would never really be observed very close from multiple angles or for long periods of time (it’s not a FPS).
Still trying to wrap my head about all this!