Refreshing the details pane when adding components via UFunction


I’m attempting to add colliders to a custom actor class I’ve written in c++. After setting up the attachment, adding it to the instanced components list and registering the component, clicking on the UFunction(CallInEditor) function to add this specially initialized collider works, except the collider doesn’t show up in the details pane unless you click on a different object and click back to my class. This makes it annoying to add the collider and then offset it since you have to just click away and back and I can’t seem to find any flag or function exposed to actors to refresh the UI. Am I missing something or is there no way to do that.