# Refresh rate and collision

**URL:** <https://forums.unrealengine.com/t/refresh-rate-and-collision/231079>\
**Category:** XR Development\
**Tags:** unreal-engine\
**Created:** [May 25, 2021, 10:34pm UTC](https://forums.unrealengine.com/t/refresh-rate-and-collision/231079 "2021-05-25T22:34:19Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![JaredTherriault](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jaredtherriault/32/1194499_2.png) [@JaredTherriault](https://forums.unrealengine.com/u/JaredTherriault)\
**Post date:** [May 27, 2021, 3:22pm UTC](https://forums.unrealengine.com/t/refresh-rate-and-collision/231079/4 "2021-05-27T15:22:25Z")

</div>

It’s an advanced option under collision on the static mesh or collider object. You gotta unfold the ‘advanced’ arrow in the details panel to see it.

 ![ccd](https://d3kjluh73b9h9o.cloudfront.net/original/3X/c/0/c0932768b9d910b689191710150bb9bc9811a74e.png)

* * *

[iTween](https://forums.unrealengine.com/t/open-beta-procedural-on-the-fly-animation-in-ue4-itween/10472) : Free, smooth, procedural object animation  
[easyCSV](https://www.unrealengine.com/marketplace/en-US/product/b25b855096e74d088d7553ccbe4072f2) : Read data from any CSV and put them in an easy-to-access string map!  
[Runtime DataTable](https://www.unrealengine.com/marketplace/en-US/product/4c7c4f8d523f4c90b2e26d23502c526c) : Import and export game data to and from CSV or Google Sheets while your game is running!

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