# Refraction(Opacity) not showing in reflective objects

**URL:** <https://forums.unrealengine.com/t/refraction-opacity-not-showing-in-reflective-objects/475794>\
**Category:** Rendering\
**Tags:** refraction, reflection, unreal-engine, question\
**Created:** [December 12, 2020, 12:10pm UTC](https://forums.unrealengine.com/t/refraction-opacity-not-showing-in-reflective-objects/475794 "2020-12-12T12:10:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![RangeFilms](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RangeFilms](https://forums.unrealengine.com/u/RangeFilms)\
**Post date:** [December 12, 2020, 12:10pm UTC](https://forums.unrealengine.com/t/refraction-opacity-not-showing-in-reflective-objects/475794/1 "2020-12-12T12:10:46Z")

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Hello,

I have an issue with ray traced refractions. I just realized that my high reflective objects in the scene are not calculating the opacity or refraction of my windows. I brought in some spheres to showcase it a bit better. I changed the reflection settings to Raster and back to Ray Tracing. I also made sure that I have enough reflection and translucancy bounces in my post process volume but couldnt see any change in the reflections. I double checked the glass shader if there are any settings I can mess with but without luck. Is there any global option in the project settings that I am missing? Please see the images attached. Any help on this would be great! Thank you.

 ![324586-refraction-error.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/e/4/ce4a94595b0c5a62cbe588586979ac1169eaa789.jpeg)

 ![324587-refraction-error-02.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/f/a/cfa0d33aa0758709c421e32121698b1dc016ed1a.jpeg)
