# Reflections of dynamic objects are blurry

**URL:** <https://forums.unrealengine.com/t/reflections-of-dynamic-objects-are-blurry/407413>\
**Category:** Rendering\
**Tags:** blurry, Reflections, unreal-engine, specular, UE4, question\
**Created:** [October 19, 2017, 4:33pm UTC](https://forums.unrealengine.com/t/reflections-of-dynamic-objects-are-blurry/407413 "2017-10-19T16:33:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Sherif\_Megahed](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sherif\_Megahed](https://forums.unrealengine.com/u/Sherif_Megahed)\
**Post date:** [October 19, 2017, 4:33pm UTC](https://forums.unrealengine.com/t/reflections-of-dynamic-objects-are-blurry/407413/1 "2017-10-19T16:33:41Z")

</div>

I’m having a problem with getting correct and clear reflections onto a metallic material ; the reflections of static objects look good but as for dynamic objects ,like a moving character, is blurry and is of low quality . I ve attached a screenshot to show what i mean .

Can someone please have an answer to my problem ? thanks

 ![217244-material.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/9/c/09cb465720d50379a5903517e0ce03a64cb3ff51.jpeg)
