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Reflection stepping on RTX and Raster rendering

Hello Everyone,

I seem to be having issues with Reflections on this car model, I cant get this stepping to go away on smooth surfaces. I have tried previously to bake normals onto the mesh but it only makes it noisier, I have also made sure the normals were facing the correct way and unlocked, but to no avail. strangely it doesnt look like it has to do with the topology as the reflections do not line up with the edge flow as shown as the photos posted below. any help would be greatly appriciated! :slight_smile: