Reflection issues, reflection cone locked to viewport. MOst annoying thing ever, please help.

I read something about a lightmap being baked incorrectly. I even uninstalled and reinstalled the whole Unreal Engine including the launcher and I’m still having this problem. This lighting issues started happening after I was playing around with a dynamic instance material blueprint. Ever since then, it’s almost like an FOV reflection that cut off the reflections at sharp angles, and the depth changes as I look up and down. It’s the most annoying thing ever. Please help. Do I have to change the light map of the skybox or something?

Thanks.

That’s normal, that is due to screen space reflections, it can only reflect what is currently visible because it’s a post process effect. If you want to improve it, use reflection probes or the new 2D planar reflections