So I wanted to add some atmosphere to my game by adding sphere reflection captures for walls. The problem is it doesn’t seem to reflect anything but lights? I have added the reflective options on the material but it doesn’t seem to reflect the scene. What’s weirder is that cube maps work for some reason? Do I need to enable some option or what? Can anyone help?
My options for the post process is for Screen Space Reflections the intensity is 100 and for my material Roughness is 0 and Metallic and Specular is 0.5 to 1