reflection capture goes blown out entire scene.

Hello, dev community!
Today, I noticed major differences in Unreal 5.2


Top : the scene today.
Bottom : the very same scene yesterday.

The scene looked completely blown out somehow.
I thought I’d done something wrong today. So I reverted some map changes.
But the problem didn’t solved.

I turned on&off individual outline assets in the level. And realized that the reflection capture caused the problem.

The bug temporary could fixed by changing capturing option from default to cube map and back to the default.

Does anybody have experiencing the same problem?