Can confirm:
For context I force this error:
SpriteMaterial:=Materials.MI_PlayerSprite[SpriteMesh.SpriteSlot] or Err("Player Sprite Material Retrieval Failed")
Can confirm:
For context I force this error:
SpriteMaterial:=Materials.MI_PlayerSprite[SpriteMesh.SpriteSlot] or Err("Player Sprite Material Retrieval Failed")