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Referencing Media Player in Blueprint

Hey guys, I have a project where the player walks into a room and upon entering a volume trigger turns on several different media players, which are all attached to textures and geometry in the scene.

The media player is pretty new to the engine, so I can’t find any documentation as to how to grab a reference of the specific media player within the level blueprint. I’ve found some examples of using it within UMG, but so far nothing on how to switch it on while the texture is attached to geometry.

Does anyone know how to do this?

Many thanks!!

-max