Please read my original post.
A) I have a C++ class (let’s say, a custom PlayerController) that has a UPROPERTY:
I am not trying to add a UPROPERTY to a blueprint interface.
Please read my original post.
A) I have a C++ class (let’s say, a custom PlayerController) that has a UPROPERTY:
I am not trying to add a UPROPERTY to a blueprint interface.