reference a soundwave file from path in runtime?


i want **players **to be able to choose their own **soundwave **file and play the soundwave on the server

the steps are:

  • player will provide the filepath on their PC
  • we import the file from the path as soundwave instance
  • send the soundwave file to the server
  • play the soundwave to the other players

(the steps are just to explain what i’m trying to achieve and explain my question, because i suck at explaining)

now i have problem with** step 2**, i couldn’t find any information on how to import a soundwave file in runtime, is that possible? (i don’t mind doing it with c++ if there’s a way)
i looked into Media Player but it’s not doing what i want