# Reduced Movie Resolution on Android VR (Vive Focus Vision)

**URL:** <https://forums.unrealengine.com/t/reduced-movie-resolution-on-android-vr-vive-focus-vision/2705696>\
**Category:** Platform & Builds\
**Tags:** Android-Packaging, movie, android-device, unreal-engine, Packaging, question\
**Created:** [March 12, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/reduced-movie-resolution-on-android-vr-vive-focus-vision/2705696 "2026-03-12T14:34:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![christianb\_82213](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@christianb\_82213](https://forums.unrealengine.com/u/christianb_82213)\
**Post date:** [March 12, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/reduced-movie-resolution-on-android-vr-vive-focus-vision/2705696/1 "2026-03-12T14:34:16Z")

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Hi,

I’ve got a problem with playing a .mp4-movie on my HTC Vive Focus Vision:  
The movie is stereo 180° side-by-side with a resolution of 4096x2048. When I package the project for windows and start it on my laptop with the connected headset, everything is fine. But when I package it for android, install on my headset and play it standalone, then the movie seems to have a lower resolution.  
I’ve attached two screen shots, where you can see that.

Android:

 ![Screenshot_20260312_134352](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/4/e/04e293e472a3718a7da71769ae15bcddfdf5d749.jpeg)

Windows:

 ![Screenshot_20260312_135024](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/0/b/40bb9390f59e32bf391eba2f22dc85fc25b720d4.jpeg)

I assume, that unreal does some kind of reduction when packaging for androis, but I cannot find out, where I can deactivate it.

Does anybody know how I can solve that? Or is it another problem, that I don’t see yet?

Thanks for any help
