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Reduce playable zone

Hello everyone,

I’m taking my first steps with Unreal Engine.

One of the first doubts that arises is how can I reduce the playable area in a terrain. Someone explained to me briefly in another post that I should use a collision volume. The problem is that I don’t know what volume implement.

I’d appreciate some help.

I want something like this…

d4d05b60a130c6be34dea3113759e28d3e82e1f4.jpeg

Many thanks,
Emiliano.

Here you can see how to create a blocking volume: https://docs.unrealengine.com/latest/INT/Engine/Actors/Volumes/#blockingvolume
You use them like walls :slight_smile:

When you want more natural ways how you could reduce the playable area:
-use a ocean
-add a mountain or hills to block the player
-add a river that the player cant pass