# Reduce packaging/cooking time for Mac and Linux?

**URL:** <https://forums.unrealengine.com/t/reduce-packaging-cooking-time-for-mac-and-linux/335686>\
**Category:** Platform & Builds\
**Tags:** Cooking, Linux, MAC, unreal-engine, packaging-projects, question\
**Created:** [October 18, 2015, 8:48am UTC](https://forums.unrealengine.com/t/reduce-packaging-cooking-time-for-mac-and-linux/335686 "2015-10-18T08:48:18Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Cypher2012](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cypher2012](https://forums.unrealengine.com/u/Cypher2012)\
**Post date:** [January 6, 2016, 12:52am UTC](https://forums.unrealengine.com/t/reduce-packaging-cooking-time-for-mac-and-linux/335686/6 "2016-01-06T00:52:53Z")

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I can’t remember exactly, but I think I literally just used the very first command found on this page:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

(Change the bold!)

So:  
RunUAT BuildCookRun -project=“ **full\_project\_path\_and\_project\_name.uproject** ” -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -cook -allmaps -build -stage -pak -archive -archivedirectory=“ **Output Directory** ”

I ran this from cmd. You first must get cmd to the correct directory first where the cook tool is located. I used absolute paths for project and archive path.

I was pleasantly surprised how it ‘just worked’ 🙂

I think being able to compile without my weak CPU having to struggle with having UE4 open at the same time must of helped a lot.

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_[View the full topic](https://forums.unrealengine.com/t/reduce-packaging-cooking-time-for-mac-and-linux/335686)._
