i figured i might recreate the basics of Tiltbrush to understand the underlying technology.
Currently im creating splines in real time and adding meshes to the spline that bend and morph nicely.
While it looked great fast, i noticed that every single mesh that gets added to the spline increases the drawcalls even tough it uses the same material instance and such.
It makes sense, but i couldnt wrap my head arount to find a solution that batches every spline/stroke that i finish into a single mesh or is able to instance it along the spline ( i need the morphing ).
Any ideas on how to turn my spline + spline component approach into something more efficient. Big respect to the tiltbrush team as i simply dont understand how they manage to draw so many strokes on the screen without my pc exploding.
the wonders of rendering