| - - Full time / Remote - Multiple Positions

| are looking for an experienced Lead Developer who is passionate about VR, music and the cumulative experiences possible. The Lead Developer will work with teams of artists, audio engineers and designers to develop and integrate advanced tools and pipelines.

Role Responsibilities:

  • Work with in house multidisciplinary teams of artists and audio engineers to build high end emotional real-time experiences for VR.
  • Develop tools, pipeline and workflows for utilizing game engine technology for VR, AR and other interactive platforms.
  • Provide technical supervision and support on multiple projects.
  • Use Unreal Engine 4’s framework to create core systems and features in C++ and Blueprint, factoring external direction and team feedback into design decisions. Work with emerging technologies to create new tools and systems for interactive real-time production.

Requirements:

  • High level experience with Unreal Engine with proven lead role.
  • Fluency in C++, both within the confines of Unreal / Blueprints and in general. Understanding of Computer Science fundamentals.
  • Excellent physics and mathematics skills.
  • Computer Science or Computer Graphics based degree or commensurate years of professional experience.
  • Working knowledge of the content creation tools and processes involved in real- time 3D asset production.
  • Must have very strong problem-solving and analytic skills using excellent physics and mathematical background.
  • GPU graphics rendering experience and optimization

Additional Skills (not essential to the position but assists in choosing candidates):

  • Experience with one or more of the following: 3D asset creation, shader creation, rigging, procedural animation logic.
  • Leadership experience.
  • Networking experience.
  • Experience with VIVE or RIFT development.
  • Surfing experience is a plus.

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| - - Full time / Remote

Technical Artist - Full Time -
| are looking for experienced Technical Artists. The ideal candidate will have a thorough understanding of the art and technical pipelines within Unreal as well as a passion for music. High level technical competency in additional to strong creative and visual instincts are a must. The Technical Artist will work alongside teams of artists, audio engineers and designers tackling projects and providing support on issues within Epic’s Unreal Engine 4 and associated proprietary pipelines.

Role Responsibilities:

  • Work with Creative Director and various in-house teams to design and develop interactive experiences utilizing Unreal and VR platforms.
  • Develop functionality for experiences and interactions using the Unreal Engine’s node based Blueprint Editor.
  • Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices.
  • Use profiling to optimize content with the aid of diagnostic tools.
  • Oversee content pipelines from prototyping through deployment. Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases.
  • Other duties may be assigned.

Requirements:

  • Experience and vast knowledge of real-time graphical and rendering pipelines. Advanced knowledge of UE4 and Unreal’s Blueprint Editor.
  • Strong 3D mathematical skills.
  • Understanding of both traditional and generative art pipelines.
  • Proficiency with tools such as Maya and 3DS Max.
  • Experience with shader creation for real-time content.
  • Basic knowledge of programming and scripting languages such as C/C++/HLSL
  • Superior eye for lighting, value, color, details, and the ability to use them in creating efficient and impactful visual elements.
  • Understanding of performance and optimization requirements and experience diagnosing and profiling content costs.
  • Bachelors in related field or equivalent experience.
  • Positive attitude, a love of music and the ability to communicate and have fun. Comfort with vast range of content creation software.
  • Desire to learn surfing, literally.

Additional Skills (not essential to the position but assists in choosing candidates):

  • Experience with VR/AR.
  • Fluent in at least one development language such as C++, Python, MEL, LUA, Perl, or C#.
  • Shader programming experience.
  • Experience with VVVV, Ofx, Processing.
  • Facial hair will be appreciated.

Contact us at -