RectLight = Point Light bug?

Good afternoon all,
I’m long time user of Unreal 4 and starting to use UE5 and notice that my RectLight has the same light emitter result has the PointLight exept for the Volumetric beam. I’m rotating the RectLight and my other 3D surfaces are affected like it was a PointLight (so no variation of light emission from the source after rotation). Is there a new option that might affect this tool?
Both my Lumen and none lumen has the same result with RectLight.

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