# Recreate TPS controls in Blueprint

**URL:** <https://forums.unrealengine.com/t/recreate-tps-controls-in-blueprint/472237>\
**Category:** Blueprint\
**Tags:** orientation, rotation, unreal-engine, custom, pawn, question\
**Created:** [October 1, 2020, 11:50am UTC](https://forums.unrealengine.com/t/recreate-tps-controls-in-blueprint/472237 "2020-10-01T11:50:30Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Leviboy98](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Leviboy98](https://forums.unrealengine.com/u/Leviboy98)\
**Post date:** [October 1, 2020, 11:50am UTC](https://forums.unrealengine.com/t/recreate-tps-controls-in-blueprint/472237/1 "2020-10-01T11:50:30Z")

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I would like to mimic the Default TPS Example controls (movement and camera) without Movement Component + with the Camera Spring Arm rotation inheritance turned on and “Use Pawn Control Rotation” turned off. So far everything is working except orientation to movement. How could I make it work?

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**Author:** ![Leviboy98](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Leviboy98](https://forums.unrealengine.com/u/Leviboy98)\
**Post date:** [October 1, 2020, 6:08pm UTC](https://forums.unrealengine.com/t/recreate-tps-controls-in-blueprint/472237/2 "2020-10-01T18:08:02Z")

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Made it work by attaching the spring arms to the Root capsule and I only orient the rotation of mesh to the movement, so the root capsule never rotates.
