# Recording values flowing in Blueprint

**URL:** <https://forums.unrealengine.com/t/recording-values-flowing-in-blueprint/11304>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [September 12, 2014, 7:30pm UTC](https://forums.unrealengine.com/t/recording-values-flowing-in-blueprint/11304 "2014-09-12T19:30:15Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![PenguinTD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@PenguinTD](https://forums.unrealengine.com/u/PenguinTD)\
**Post date:** [September 13, 2014, 5:32am UTC](https://forums.unrealengine.com/t/recording-values-flowing-in-blueprint/11304/2 "2014-09-13T05:32:41Z")

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I think there is a wiki page specifically did this bit.(maybe in coding part of wiki)  
But I also think print actually write to the default log files as well.  
here is a relevant link:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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