Is there a blueprint, or some other method of:
- Get player camera
- If camera is using HMD warp / stereo, disable it
- Pipe that into matinee sequence (or main monitor)
- Once coming out of matinee, redo the warp/stereo stuff and enable it (so it shows properly on the Rift/Morpheus/Vive)
I know this will clearly add a mega-ton of latency/lag depending on the user’s system, but is this possible?