Since the update whenever I import over a current texture it doesn’t automatically re-compile the material shader the texture is in. Sometimes it does but usually no. Now don’t get me wrong when I am working on a material I don’t want it to recompile after every little change. So I am not completely upset about this.
However is there a little button somewhere I am missing that I can click for re-compile material shader? Even when it thinks no changes have been made?
No one is this just happening to me where if I update a texture the material its in just goes black but does not recompile unless I go into the mat and make a change and change it back and then hit apply.