I’m creating a city and as we speak I have created ~20 Blueprints for each individual building. Each building also currently has it’s own BP providing access to the player through the use of an overlapping a trigger box component outside the door. I would now like to start adding additional interactive content into the buildings BP’s via components such as light fixtures, electrical devices and also standard decorative static meshes. I’m wondering how I can best setup my blueprints and best practices in general so I thought I would ask a quick couple of questions:
If I can add any static mesh as a component to a blueprint and simply place the BP into a scene, what are the drawbacks over placing standard grouped static meshes? (I’m curious if the BP equivalent takes up more resource?)
Will multiple smaller blueprints vs fewer larger blueprints result in equal performance (assuming both scenarios include the same functionality overall)?
Is there a recommended practice for adding blueprints as child components/references to a parent blueprint?
(e.g. Building BP (parent) > Light Fixtures BP (Child) , Electrical Devices BP (Child))…