# Recommendation Needed: best way to check which thing last did damage to character

**URL:** <https://forums.unrealengine.com/t/recommendation-needed-best-way-to-check-which-thing-last-did-damage-to-character/445697>\
**Category:** Blueprint\
**Tags:** damage-sense, unreal-engine, Blueprint, question\
**Created:** [March 21, 2019, 8:13am UTC](https://forums.unrealengine.com/t/recommendation-needed-best-way-to-check-which-thing-last-did-damage-to-character/445697 "2019-03-21T08:13:46Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![SupDeity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupDeity](https://forums.unrealengine.com/u/SupDeity)\
**Post date:** [March 21, 2019, 8:13am UTC](https://forums.unrealengine.com/t/recommendation-needed-best-way-to-check-which-thing-last-did-damage-to-character/445697/1 "2019-03-21T08:13:46Z")

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**I really need recommendation for this.**

So my character can die from fall damage and stuff but i wanna add something like you were killed by “this” and stuff and i really wanna check who last did damage to me. which is the best way to check this?.

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**Author:** ![lkav](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lkav/32/983349_2.png) [@lkav](https://forums.unrealengine.com/u/lkav)\
**Post date:** [March 21, 2019, 8:38am UTC](https://forums.unrealengine.com/t/recommendation-needed-best-way-to-check-which-thing-last-did-damage-to-character/445697/2 "2019-03-21T08:38:31Z")

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Hi, you could use the Event Any Damage and save/set the last Damage Causer.  
You can set the Damage type, Instigated By (controller) and damage causer (actor, like a bullet)

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**Author:** ![SupDeity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupDeity](https://forums.unrealengine.com/u/SupDeity)\
**Post date:** [March 21, 2019, 9:00am UTC](https://forums.unrealengine.com/t/recommendation-needed-best-way-to-check-which-thing-last-did-damage-to-character/445697/3 "2019-03-21T09:00:28Z")

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Oh thanks 😛
