Hello, I require some assistance as I’m super new to 3d modeling and game development.
I’m trying to go from Revit>UE4 via an fbx pipeline and have found out how to import a large fbx with multiple meshes.
However I get an error around the lines of “face material inconsistent, forcing to 0”, which isn’t a problem because my revit model doesn’t really have materials applied. Another Issue I’m encountering is “invalid light map settings” stamped over the entire scene when I drag and drop into the editor. Through a bit of research I found that you can create a second UV channel(which I don’t really know what that is), to correct this issue. I figured out how to do it and seems to work. The only problem is, it isn’t reasonable to do this to 100’s of meshes (Revit is a mess when it comes to meshes).
Simple question: How can I avoid having to do all this UV editing in UE4 so the whole model comes in and allows to me apply UE4 ‘clay’ materials for a simple walk through?
I have access to 3ds max (which I feel is going to be a suggestion)
One very large internet cookie for someone who can help me out