# RecastNavMesh disappeared in stream levels

**URL:** <https://forums.unrealengine.com/t/recastnavmesh-disappeared-in-stream-levels/446491>\
**Category:** World Creation\
**Tags:** sublevel, Navigation, unreal-engine, level, navmesh, question\
**Created:** [April 3, 2019, 12:17am UTC](https://forums.unrealengine.com/t/recastnavmesh-disappeared-in-stream-levels/446491 "2019-04-03T00:17:15Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_19cdb1f4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_19cdb1f4](https://forums.unrealengine.com/u/anonymous_user_19cdb1f4)\
**Post date:** [April 3, 2019, 12:17am UTC](https://forums.unrealengine.com/t/recastnavmesh-disappeared-in-stream-levels/446491/1 "2019-04-03T00:17:15Z")

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Hey everyone!

I had this issue in UE4.20, and it might have been resolved in later engine versions, but I wanted to post this resolution just in case anyone is still using this version and had this issue. I didn’t see an answer for this, so if I’m sorry if I’m double posting.

The issue started when I set up a series of stream levels and added a nav mesh bounds volume to the persistent level. Unfortunately, one level already had a basic navigation system set up so my recast navmesh in the persistent level disappeared. I’m assuming this was the issue because it did not replicate after I created a new level without a navigation system, but I was never able to fix the original.

To resolve this I went into the world settings and disabled the Auto Spawn Missing Nav Data option. It was a pretty simple resolution, but it had me stuck for awhile trying to figure out why I couldn’t get the recast settings back.

Hopefully this helps someone!

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**Author:** ![anonymous\_user\_19cdb1f4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_19cdb1f4](https://forums.unrealengine.com/u/anonymous_user_19cdb1f4)\
**Post date:** [April 3, 2019, 12:17am UTC](https://forums.unrealengine.com/t/recastnavmesh-disappeared-in-stream-levels/446491/2 "2019-04-03T00:17:58Z")

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To resolve this I went into the world settings and disabled the Auto Spawn Missing Nav Data option. It was a pretty simple resolution, but it had me stuck for awhile trying to figure out why I couldn’t get the recast settings back.

Hopefully this helps someone!

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**Author:** ![LittlePiicklee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LittlePiicklee](https://forums.unrealengine.com/u/LittlePiicklee)\
**Post date:** [January 30, 2023, 9:16am UTC](https://forums.unrealengine.com/t/recastnavmesh-disappeared-in-stream-levels/446491/3 "2023-01-30T09:16:54Z")

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It actually helped me. Thanks a lot. In my case it was not the auto spawn though. It was some kind of a bug. Under the world settings in UE5 I just change the Navigation System Config to Generic one. Then, my navmeshvolume started to detect collisions and showed them as green.
