# Rebuild entire engine after packaging

**URL:** <https://forums.unrealengine.com/t/rebuild-entire-engine-after-packaging/382265>\
**Category:** Pipeline & Plugins\
**Tags:** engine-compile, unreal-engine, Visual-Studio, UE4, CPP, question\
**Created:** [January 18, 2017, 7:07pm UTC](https://forums.unrealengine.com/t/rebuild-entire-engine-after-packaging/382265 "2017-01-18T19:07:54Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![devlyn811](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@devlyn811](https://forums.unrealengine.com/u/devlyn811)\
**Post date:** [October 11, 2022, 2:36pm UTC](https://forums.unrealengine.com/t/rebuild-entire-engine-after-packaging/382265/9 "2022-10-11T14:36:17Z")

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I’ve been suffering with the same issue now for about a year.

> [@1 line code change == 602 file rebuild](https://forums.unrealengine.com/t/1-line-code-change-602-file-rebuild/262551/16):
>
> had you built the server configuration since you blew away the intermediate? What’s the build log look like up until Building 788 actions?

It appears to happen randomly for me. A full rebuild of the UE project fixed the issue for a few weeks, until yesterday, I needed to do a full rebuild of the package due to the process not starting error.

just a couple days prior to that, I had to delete the intermediate folder to clean for another compiler issue, which did trigger a full rebuild (approx 788 files) for that configuration.

The very next build, after resetting to only incremental build, it triggered again, with no code changes since the day before. I only packaged.

EDIT:  
To be clear, I don’t think it’s a misunderstanding of the issue at hand, the question is, how can this be detected, preferably prior to a build and is there any possible way to avoid that situation.

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