# Rebind more input under one Axis/Action mapping

**URL:** <https://forums.unrealengine.com/t/rebind-more-input-under-one-axis-action-mapping/457906>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE4, Blueprint, question, key-bind\
**Created:** [November 2, 2019, 2:03am UTC](https://forums.unrealengine.com/t/rebind-more-input-under-one-axis-action-mapping/457906 "2019-11-02T02:03:51Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![TRI99ER](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TRI99ER](https://forums.unrealengine.com/u/TRI99ER)\
**Post date:** [November 3, 2019, 3:40pm UTC](https://forums.unrealengine.com/t/rebind-more-input-under-one-axis-action-mapping/457906/7 "2019-11-03T15:40:20Z")

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For the Axis Mappings it works in similar way, just instead of modifiers (Shift, Control etc.) you need to set up an axis value for the given key.

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_[View the full topic](https://forums.unrealengine.com/t/rebind-more-input-under-one-axis-action-mapping/457906)._
