Dear UE4 Community,
We at LeFx are proud to present our newest reference project. As we both did not want to do an ordinary architectural visualisation and also wanted to showcase some of our industry work without disclosing any actual projects, we came up with this combined office and laboratory approach. In addition, we were aiming for a more interactive experience than our former UE4 Loft reference project was (https://forums.unrealengine.com/showthread.php?72485-Interior-Viz-Loft&highlight=LeFx).
That’s why today we start off with the** showcase 4K video** of the scene in general and a second interaction video to display some of the functionality that we integrated into our project.
1) Showcase 4K Video
2) Interaction demo video
**Detailed Description: **
Our newest reference project is loosely based on an Evermotion Archinteriors Vol. 40 scene (source:http://www.evermotion.org/modelshop/show_product/scene-03-archinteriors-vol-40/12009/0/0/0) from which we took the general blueprint.
Using the original data, which depicts a modern office space entrance, we built up a complete biological laboratory and office space with both comfortable conference and meeting rooms as well as meet & greet areas and an appealing reception area. The opening doors near the reception reveal a spacious office place including a recreational area. The furniture arrangement and the architecture itself is a fictional design by ourselves. And because every office needs a companion dog, we put an animated one in here as well. (The dog is also based on a static Evermotion model which we rigged and animated)
The office furniture is a mix of rebuilt models for real-time usage from http://www.designconnected.com/ as well as a lot of handmade stuff using real world references.
Isolated from the office is a small-sized laboratory with fume hoods and many other goodies. The models are also based on real world references.
We know that parts of the arrangement inside the lab would not be used in a real world scenario (which should be clear especially to industry insiders) but we wanted to get a bit creative while trying to achieve an overall convincing result as a showcase project.
With this project, we wanted to enhance our ability in creating larger level structures while maintaining reasonable overall performance and of course we were looking forward to present some of our UE4 work to the community.
In addition to creating a static archviz scene with a convincing look, we wanted to accomplish a higher level of interactivity. We created 3D data cards that can be displayed to the viewer as billboard cards representing further information about specific office and laboratory areas.
Additionally, we created several interactive objects that can be placed and moved throughout the scene as well as other gimmicks. For interacting with scene objects, there is a second edit mode with different controls and GUI, too. (The UI is only a prototype that we roughly put together.)
Here, the user can replace, move or rotate scene assets and change material properties.
Music “Photo theme: Window like” by Antony Raijekov
For now, we hope that you like the look and are eagerly looking forward to your feedback.