Realtime morphs not working in Mutable

I discovered it was a configuration issue. I was combining everything into a single component (clothes and body). When the skeletal mesh is isolated in its own component, the morph works :+1:

However, this doesn’t completely solve the problem because if there is more than one connected component—even if they’re different—the morph still doesn’t work. I’m investigating how to proceed, but I’m on the right track.