Realtime Dynamic GI + Reflections + AO + Emissive - AHR

I’m not sure really, as the few demos I tested about Voxel cone tracing where slower than AHR, sometimes AHR running even twice as fast. It might have to do with the way tracing works, using a binary grid to do the tracing. On the perfect case( a ray going on a straight Voxel line up) each sample loads 32 voxels