Realtime Dynamic GI + Reflections + AO + Emissive - AHR

Baking. Huh. Now that I think about it, using high sample counts on a realtime method would be a really, really fast way to bake lighting. When I first started using unreal, I baked all my lighting. The build times killed me though, so I downloaded VXGI and used it, but the performance killed me. Right now my technique involves very low amounts of LPV GI and some crafty compositing, but if you could make light baking faster, that alone would make your solution by far the best one. Funny, I found thread because I was fed up with baking lights, and now I’m excited for it!