Realtime Dynamic GI + Reflections + AO + Emissive - AHR

Same as before. Working on the 3D textures. Progress is a bit slower than expected, as I underestimated the complexity of the exam i have next friday. Need to study more.
In any case, was playing with an idea for AHR. Was thinking that it’s not really difficult to grab the code I use to voxelize, modify it and trace on each pixel, storing that on a texture. What’s the point of ? Baking. should really speedup the workflow, think that with something like 10 seconds it should have more than enough time to achieve a good quality (can put true multiple bounces on that time frame), and it would be a gigantic speedup for the lighting pipeline. Another idea I have, related to that, is to instead of storing it on a texture, as that requires UV wrapping, create a voxel octree, and store the irradiance there.
Don’t get over-exited though, is just an idea, let’s put it along GI for particles in the “posible stuff to implement” box :wink: