Realtime Dynamic GI + Reflections + AO + Emissive - AHR

And again guys please don’t get me wrong :smiley: is no offense, i’m not saying that UE4 is a bad engine cause it is clearly not. What i wrote is just the reaction of all the games that use some kind of fully dynamic lighting.

@Daedalus51, you are right, i really have no idea what it takes to develope all features, but it’s just sad to see all big worlds and solutions of other companys and than going back to lightmaps or LPV :frowning:
I hope we will get one day a good and powerfull solution for dynamic lighting and GI… And by the way i’m still curious how you guys are handling the lighting and GI “problems” or let’s say challenge in the new Dead Island…