Realtime Dynamic GI + Reflections + AO + Emissive - AHR

Yeahs.

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what is your take on “worst case scenarios” ? Like large terrains wtih a lot of things on it ? Of couse optimization will needed to be done by the designer (culling/LOD’ing depending on distance etc) of that specific game/level. But let’s say after all the necesary efforts are done by the designers you think AHR can handle an open and large terrain like 4 km^2 ?

My dream is to bring your AHR to sandbox/ open world where it would truly shine (sorry for the pun :smiley: ). So what do you say ?