Will upload it later.
About the multi bounce thing , I already have the system worked out, need to implement it and test if it actually works. It will be a bit of a hack, but should be fast enough. About the reflections, how are things now , on AHR at least, SSR are computed after illumination, so you do get reflections from indirect light. You don’t get reflections from indirect on the reflections traced by AHR, as that get only the info of the voxels, that is direct lighting. With the multi-bounce thing, traced reflections will have indirect, but you still wont really get two bounces, on the way that if you put two mirrors facing each other, you won’t get the mirror reflecting onto itself. Am I making any sense? Have slept really little latetly
EDIT: Oh, before I forget, i pushed another commit to git. There’s a bug though, when you are on the material editor and you switch again to the main window, without closing the material editor first, the engine crashes with a message about a shader not found. really need to fix that bug.
I’m starting with the exams period though, so will be short on updates the next few weeks.
EDIT 2: I do recommend downloading that new commit, just be careful with closing the material editor window first.